using UnityEngine;
using System.Collections;

public class TileBuster  {

    Texture2D[] tiles;

    public TileBuster(Texture2D sourceTexture, int tileSize)
    {
        //find size of source
        int width = sourceTexture.width / tileSize;
        int height = sourceTexture.height / tileSize;
        int size = width * height;
        tiles = new Texture2D[size];      
    }
}
